![]() You needn't worry about missing the rest of the presentation - it will be recorded, so you can replay it later. If you get bored of a colleague's presentation, you can go to a private virtual meeting room to catch up with someone else on the call. Why would you choose to look at a flat screen divided into half a dozen meeting participants on a Skype or Zoom call about the design options for a new class of antiviral drug molecules when you could don your VR headset, walk around a virtual meeting room, play around with 3D virtual models of the molecules using your VR gloves, and chat with life-size 3D avatars of your colleagues?įor added panache, meeting organizers will be able to hold the meeting in what looks like the interior of the White House, or in a field full of VR lions and zebras at Kruger National Park - or anywhere else. Suppose you work for a company that develops pharmaceuticals. VR will inevitably become the tool of choice for holding meetings. Imagine being able to walk around and explore 3D versions of the Taj Mahal, a war-wracked suburb of Aleppo, the British Museum in London, or a Borneo wildlife park, almost as if you were there, with voice-overs explaining what you're looking at, available whenever you ask. It will encompass remote medical diagnostics, teleconferencing, filmmaking, journalism and more. Good to hear that something new is in the pipeline Image: imago Images/Westend61īut XR applications will range far beyond immersive gaming and education. Video conferences are OK for the time being, but usually they're quite boring. Imagine XR classes in chemistry, architecture, languages, mechanical engineering, cooking or trade skills, such as the safe operation of machinery. Immersive XR will become the new norm for immersive 3D education. People with VR headsets will soon be able to walk around in 3D VR worlds, seeing and interacting with virtual objects from any angle and any distance. ![]() Computer-generated images and film images will be combined, using new tools like omnidirectional cameras and volumetric capture, or volucapping, which is a way of generating dynamic 3D virtual objects or avatars by filming a person or object from all sides simultaneously using many cameras. These headsets will allow users to access spaces that combine real-world imagery with completely artificial environments. "Everything that is on a smartphone will soon be possible in XR, and in addition, a range of new applications will be invented that are only possible using VR/AR," Ozkan told DW.Ī key fact about XR is that it is much more immersive than previous generations of gaming tools, or existing business communication tools like video calls, Ozkan said, and therefore "much more emotionally engaging." Games, 3D films, and interactive business applications will increasingly move to XR as virtual reality headsets like the Oculus Quest or HTC Vive Cosmos, or augmented reality headsets like HoloLens2, get better and cheaper. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video They also run courses and workshops for new XR developers and connect them to prospective corporate clients and employers. The XR revolution was going to come anyway, but the coronavirus pandemic will accelerate its emergence, according to Ferhan Ozkan, co-founder, with Rahel Demant, of VR First and XR Bootcamp, a Berlin-based network whose mission is to help institutions build XR capabilities. Get ready for the next big thing: XR - or "extended reality," a term used to encompass VR (virtual reality), AR (augmented reality) and MR (mixed reality). These two game-changing interactive digital telecommunication revolutions are about to be followed by a third technology revolution. ![]() That occurred after the first web browser, Mosaic (later renamed Netscape), was unveiled in 1993, leading to the enormous internet boom of the following years, culminating in the "dotcom bubble" which burst in 2000. If you're even older, you might remember when the internet first came into common use. ![]() Moreover, thousands of apps were developed especially for smartphones, and billions of people became addicted to staring at their tiny screens. Are you old enough to remember the release of the first-generation Apple iPhone in summer 2007? If so, it won't have escaped you that in the dozen years since, nearly everything that previously could be done only on laptops or desktop computers - in particular, surfing the internet - also became accessible through smartphones that became more and more powerful with each passing year. ![]()
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